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You’ve probably gotten the sense that I like teasing information out (hint: if I’m posting photos of my desk…). But no teases today – I’ve got a figure from DC HeroClix The Brave and The Bold for you! With no further ado…

THE FLASHES

Time and again, The Flash has proven why he is called The Fastest Man Alive. The only thing which can keep pace with The Flash when he’s running full-speed is…The . When Barry Allen and Wally West tap directly into the Speed Force and the barriers between times and dimensions shatter. Together, The Flashes have faced the resurgent Anti-Monitor,  Darkseid or the deadly new Zoom.  The Flashes are the fastest figure in HeroClix, and (like most new duo figures) they come with two amazing special powers.

First, The Flashes accelerate to 14 speed and start circling the globe several times a second.  How fast is that?

Around the World in 80 Microseconds The Two Flashes can use Flurry. Before each attack while using Flurry, you may place The Two Flashes adjacent to any opposing character on the map if their entire base is adjacent to the target character and in clear terrain.

You can place them anywhere on the map that’s adjacent to an enemy, make and attack, and then move them and make another attack against someone completely on the other side of the map!  Now that’s a Flash-worthy power!

They both have to have a clear shot, so both parts of their “peanut” base has to be adjacent to the opponent and completely in clear terrain.  So there are ways you can avoid The Flashes showing up out of nowhere and disappearing just as fast.  But that’s not even the most impressive special power on their dial. As they accelerate throughout their dial, they go faster, and faster and faster, beyond mortal ken, until on their final click they hit 21 speed (a new record for HeroClix ) and go:

Into the Speed Force Give The Two Flashes a power action. Remove all objects and up to 300 points of other characters from the map. Place all removed objects back on the map and then place all removed characters on the map. All placements must be legal. Deal The Two Flashes 1 unavoidable damage.

Once they leave the map and enter into the Speed Force itself, as a parting shot to help their friends they can alter time and space, go into the past and re-arrange EVERYTHING on the map to your liking.  (Well, within some gameplay limits.  Colossal Spectre and Anti-Monitor don’t like to be moved without their say so.)

What can you do with this power?  Well, what CAN’T you do with this power?  You can turn a losing tactical situation into a winning one.  You can cut off opponents from their minions, taxis, healers, or mastermind fodder.  You can surround your opponents.  Now, it comes at a steep cost, as you have to give up 225 points of Flashes to get there.  But I hope you’ll manage to find a way to turn this power into a game-winning advantage.

Oh, they have a kickin’ dial and card, too:

©2012 NECA/WizKids LLC. All rights reserved. The marks and logos for Mage Knight, Pirates of the Spanish Main, Quarriors, HeroClix, Shuffling the Deck, Dice Building Game, Combat Dial, TabApp, and WizKids are trademarks of NECA/WizKids LLC. All other trademarks and copyrights are the property of their respective owners.
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