NBPerp | Published: March 17th, 2011
Giant Size X-Men is in stores now and boosters are flying off the shelves. Now, you may be one of those folks who enjoys the 5-figure boosters, but for me, I enjoy a game with a gigantic figure on the board. As everyone knows, the Super Boosters have one of 6 colossal figures in it, [...]
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NBPerp | Published: November 26th, 2010
When I first saw Larfleeze I was delighted to see a figure that brings its own new take on the game with it. I asked Jeff (normalview) Orasky, one of the Rules Deputies to take a bit and help folks with a “Larfleeze Primer”. Please send all accolades for the following to him: From Jeff… [...]
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NBPerp | Published: June 15th, 2010
SIF. Structural Integrity Field. The bogeyman in the room. With careful force construction and a win on the map roll, you can defeat an opponent’s team without them even getting a chance to attack you. After winning the last HeroClix World Championship (though not used by Ben in the final match), and posting first or [...]
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Drew | Published: April 1st, 2010
Important updates about HeroClix game formats: please read. Updated 4/1/10 10:45 AM EST
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NBPerp | Published: February 20th, 2010
Every now and again I think it will be worth all of our time to take something from the PAC and talk about it. Nearly every mechanic in Heroclix has subtleties that are important to understand to be sure that you are playing like a pro. This week, in response in part to some of [...]
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NBPerp | Published: January 27th, 2010
There is actually quite a bit to cover this week. First up, there are links at the end of the article to the latest Player’s Guide. Once again, there is a Restricted and Unrestricted version so that you can keep your documentation as current (and low page count) as you wish. For those not familiar [...]
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NBPerp | Published: January 19th, 2010
So many things in Heroclix depend on drawing a line of fire, I thought it would be a good idea to review the basics of this crucial aspect of the game. At its most basic level, a line of fire is what one character needs to be able to be sure it can “see” another [...]
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Drew | Published: January 11th, 2010
Norm here, with the first Normal Distribution of 2010! Today, I want to talk about combos. Not the way you get fries and a drink with your sandwich at some fast food restaurant – I’m talking about the various powers and abilities in Heroclix and how they are allowed to combine. If I had to [...]
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NBPerp | Published: December 17th, 2009
Welcome to what will hopefully be a regular column where I can bring you the latest rules related information from WizKids. Over the coming weeks I hope to be able to go in depth on rules issues that can use a better understanding by the general community as well as covering series of Q&As that [...]
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